
Related content: How to smooth the shading on an object in Blender?īy averaging the vertex normals direction between the normals of the connected faces we can make the distinction from one face to another smooth out and the underlying sharp edges between faces become invisible. This creates a smooth transition between faces instead.

With smooth shading turned on, Blender will use the average vertex normal direction instead of one for each face to calculate shading.

Each normal point has the same direction as the face it belongs to.īy default, all objects are shaded flat when we add them to the scene. This means that we have one normal direction for each connected face. Flat and smooth shading in Blenderįlat shading is achieved with something we call split normals. If Blender first recalculated all normals in the wrong direction, we could then flip everything manually by having everything selected while we do the operation. Select the faces that face the wrong direction.If Blender flips all normals the wrong way, or if Blender simply doesn't recalculate the faces that face the wrong direction, we can flip manually.

Press Shift+N to automatically recalculate normals.To fix inverted normals in Blender we can use one of two ways to correct them.
